Ratchet and Clank: Rift Apart - Lighting - Sargasso

Handled level lighting work for first and return visit to Sargasso. Painted the sky texture, handled the atmosphere and volumetric clouds, and color grading for both versions of the level, along with specific lighting for key parts of the level.

Environment Art: Giovanni Martinez and Rod Parong
Visual Effects: Seth Faske
Materials: Albert Soto
Design: Josh Leman
Art Direction: Grant Hollis
Outsource: Christen Borras
Technical Artist: J Tuason

https://www.artstation.com/n-gon
https://www.artstation.com/polygonsoupchef
https://www.artstation.com/asoto
https://www.artstation.com/chris10
https://www.artstation.com/jtuason

Opening shot of the level

Opening shot of the level

Wide shot of level

Wide shot of level

Return, war version of level

Return, war version of level